![]() ![]() That meant the people in the market would not have to wait for justice or a court date and not be able to travel home or to their next location. As a last note, markets also have special legal privileges and their own court system. it also creates a powerful figure to act as quest giver or villain. This creates the opportunity for heists for players, gives them a way to trade in the ancient coinage they find in tombs etc. You trade your foreign coins for whatever is local to the market. The mint allows uniform trade without the need to argue how much this or that coinage is worth. A powerful priest/bishop or the lord of that location. The owners in the area I study are often an individual who runs the space. Special privileges are granted to market owners, such as the ability to mint coins and enact transaction rates for different coinage. That being said, I love using markets in my game! Here is why. I study mostly Germany and the Low Countries so note that anything I say isn’t true in all of Europe, much less the world. Cities in Italy are exceptional here and have markets and extensive trade before the rest of Europe. But for a historical perspective, only in the very late Medieval or early Modern period do you have that many markets and even then only in larger towns do you have a permanent market as opposed to independent traders. I put markets in most of my DND towns and cities. Link: (note: the interactive map has not been optimised at all for mobile devices) Hearing back from you is what helps me keep this project alive, as well as helping me decide what to work on yet! Any queries or comments can be sent to me at [ or message me here! Because of this, you can now edit:Īs always, your feedback is hugely beneficial to me. One of the main comments I had last time was that you wanted to be able to tailor a settlement to your world.
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